The Light classes are the lightest of the three armor weights. What they lack in health they make up with speed and mobility.
Primarily seen as cappers, the Light class excels at gaining and maintaining speed allowing them to swiftly get in and out of situations.
Their defensive counterpart, while it may struggle in a stand off duel especially if teamed up on, is not to be ignored. If left alone they can cause serious trouble and can be deadly on the playing field.
This coupled with a versatile range of kit the Light classes are not to be underestimated.- Passive:
- No longer suffer from drag while holding a flag.
- Increasee pickup range for flags by 50%.
- When the enemy is holding a flag:
- Gain +20% energy regeneration.
- Deal an additional 25% damage to the flag carrier.
- 35% reduced self damage.
- 35% increased self impulse.