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Light Armor
Description

The Light classes are the lightest of the three armor weights. What they lack in health they make up with speed and mobility.

Primarily seen as cappers, the Light class excels at gaining and maintaining speed allowing them to swiftly get in and out of situations.

Their defensive counterpart, while it may struggle in a stand off duel especially if teamed up on, is not to be ignored. If left alone they can cause serious trouble and can be deadly on the playing field.

This coupled with a versatile range of kit the Light classes are not to be underestimated.
HEALTH
1000
ENERGY
100
SPEED
MASS
Available Classes
Pathfinder
  • Passive:
  • No longer suffer from drag while holding a flag.
  • Increasee pickup range for flags by 50%.
Sentinel
  • When the enemy is holding a flag:
  • Gain +20% energy regeneration.
  • Deal an additional 25% damage to the flag carrier.
  • 35% reduced self damage.
  • 35% increased self impulse.
Available Packs
Blink
Instantly teleport a short distance, while retaining your speed.
Thrust
Activate for a directional burst of speed at the cost of energy.
Thrust
Activate for temporary invisibility.
Medium Armor
Description

The Medium classes are the middle ground of the three armor weights. What they gain in health they lose out on with some speed and mobility.

Known for its versatility, the Medium is able to traverse the playing field with relative ease whilst being able to lay out the pain for anyone caught in their sights and causing disruption to the opposing defence.

Due to their increased health pool the Medium class makes a stable choice in defence standing a higher chance of engaging and surviving a direct duel with the opposing offence.

HEALTH
1500
ENERGY
100
SPEED
MASS
Available Classes
Raider
  • Passives:
  • +20% increase to your throw power when throwing a flag.
  • Deal 25% bonus damage to base assets.
Technician
  • Passives:
  • Your tool is 50% more effective.

  • While within 125 meters of your base:
  • Gain additional vertical thrust and jet control.
Available Packs
Shield
Converts your energy into a damage absorbing shield.
Phase
Become immune to damage but unable to shoot for a short time.
Heavy Armor

The Heavy classes are the power houses of the three armor weights. What they lack in speed and mobility they make up for in health.

With an arsenal of weapons the heavy is a devastating force for both the opposing team and their base assets whilst being able to soak up a decent amount of damage before being taken down.

The Heavy on Defence is primarily used to protect your main objective and has the means to withstand a barrage of attacks if used correctly.

HEALTH
2250
ENERGY
100
SPEED
MASS
Available Classes
Doombringer
  • Passives:
  • Health Nuggets now restore an additional 1000 health.
Juggernaut
  • Passives:
  • Gain 60% Increased Mass.
  • Deal Damage to enemies you collide with.

  • Whilst standing within 20 meters of your base:
  • +15% Damage resistance
  • Passive health and ammo regeneration
Available Packs
Shield
Converts your energy into a damage absorbing shield.
Regen Station
Deploy a passive health regeneration station.