Wanted to share this conversation that Mick (our Head of Gameplay Programming) had with Ampjet (SaltyOctopus on YT), that covers some of the goals and design philosophy for TRIBES 3 at a high level, the history of TRIBES and Mick's background, etc. It's a long-form conversation that's about an hour in length, and here's some of the timestamps to give you a feel for what's covered:
00:00 - Intro
01:24 - Mick's Gaming Experience & Tribes
05:12 - Mick's Industry Experience
08:25 - Design Philosophy
13:02 - How to Keep New Players Around?
18:16 - Thoughts on Onboarding
21:12 - Inheritance Slider
25:30 - Why Not Copy/Paste Old Tribes?
34:27 - Competitive Tribes (Spectator Mode)
40:3
00:00 - Intro
01:24 - Mick's Gaming Experience & Tribes
05:12 - Mick's Industry Experience
08:25 - Design Philosophy
13:02 - How to Keep New Players Around?
18:16 - Thoughts on Onboarding
21:12 - Inheritance Slider
25:30 - Why Not Copy/Paste Old Tribes?
34:27 - Competitive Tribes (Spectator Mode)
40:3