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"It may be that the race is not always to the swift... but that is the way to bet."
- Damon Runyan
Lumberjack
Thursday @ 5:30 PM PST - AMA with original Tribes developers
This Thursday at 5:30pm PST (8:30pm EST), r/Tribes will be hosting an AMA with several original Tribes and Legions developers to discuss the origin story of Tribes, and the lineage through Legions, Midair, etc. And maybe something new.

Who will be active in the AMA and a quick refresher of who they are:
  • Mark "Got Milk?" Frohnmayer, Lead Software Engineer for Tribes 1 and Tribes 2
  • Scott "CornBoy!" Youngblood, Lead Designer for Tribes 1, also involved with Tribes 2
  • Shawn "Cuchulain" Sharp, Conceptual Art Design for Tribes 1, also involved with Tribes 2
  • Thomas "MungeParty" Buscaglia - Lead Designer and Creative Direc
Doppleganger
Interview With Prophecy's Mick Larkin
Wanted to share this conversation that Mick (our Head of Gameplay Programming) had with Ampjet (SaltyOctopus on YT), that covers some of the goals and design philosophy for TRIBES 3 at a high level, the history of TRIBES and Mick's background, etc. It's a long-form conversation that's about an hour in length, and here's some of the timestamps to give you a feel for what's covered:

00:00 - Intro
01:24 - Mick's Gaming Experience & Tribes
05:12 - Mick's Industry Experience
08:25 - Design Philosophy
13:02 - How to Keep New Players Around?
18:16 - Thoughts on Onboarding
21:12 - Inheritance Slider
25:30 - Why Not Copy/Paste Old Tribes?
34:27 - Competitive Tribes (Spectator Mode)
40:3