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"With every raindrop falls an enemy."
- Unknown warrior
Doppleganger
Interview With Prophecy's Mick Larkin
Wanted to share this conversation that Mick (our Head of Gameplay Programming) had with Ampjet (SaltyOctopus on YT), that covers some of the goals and design philosophy for TRIBES 3 at a high level, the history of TRIBES and Mick's background, etc. It's a long-form conversation that's about an hour in length, and here's some of the timestamps to give you a feel for what's covered:

00:00 - Intro
01:24 - Mick's Gaming Experience & Tribes
05:12 - Mick's Industry Experience
08:25 - Design Philosophy
13:02 - How to Keep New Players Around?
18:16 - Thoughts on Onboarding
21:12 - Inheritance Slider
25:30 - Why Not Copy/Paste Old Tribes?
34:27 - Competitive Tribes (Spectator Mode)
40:37 - Roadmap Questions (Vehicles, Game Modes, Progression)
49:03 - Community Mapping/Modding
53:11 - A Personal Request
55:58 - Mick's Closing Thoughts
58:21 - Closing Remarks and Outro

Hope you enjoy!

https://www.youtube.com/watch?v=So0_Ufaz5EE&start=12
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