Active Queues will cycle what is available between Arena, CTF 7v7, and CTF 12v12.
Custom lobbies and training modes will also be accessible throughout Next Fest.
Download TRIBES 3: Rivals
- Visit the TRIBES 3: Rivals Steam Page, linked here.
- Download the demo, found underneath the image carousel.
- Follow us on Steam for updates, patch notes, and future playtests.
- Wishlist TRIBES 3: Rivals on Steam to be the first to know when we release to Early Access and support the community.
LOADOUTS
- Weapons
- Standardized weapon draw times.
- Increased knockback on primary weapons.
- Perks
- Light Defense
- Added increased self-knockback.
- Removed energy gain.
GAMEPLAY
- Cosmetics and Progression
- Added an event progression track for Steam Next Fest!
- Honor Ball renamed to Arena!
- Arena added back into custom lobbies.
- CTF
- 12v12
- Extended the end of match time to allow for more time to vote for the next map.
- Added an AFK kick timer.
- After a match, teams and players will be randomized. Parties will still stay together.
- Training
- Shooting Range
- Reduced load in times to get into the Shooting Range.
- Practice Arena
- Added a 1v1 Arena match against an AI opponent.
- General
- Players can now go into Time Trials or Shooting Range while they are queued for a match.
- Added in a toggle setting to set all ally nameplates to be visible at all times.
- Fixed areas in some maps where players could heal and reload outside of the spawn rooms.
- Fixed areas in some maps where players could get stuck in the travel conduits.
FIXES
- Fixed an issue where players were getting stuck in Conduits.
- Fixed an issue where players would crash after selecting their skill level.
- Fixed an issue where the ammo regen perk on Heavy Defense was not working.
- Fixed an issue where the Recall SFX would keep playing if the recalling player was killed.
- Fixed an issue where the announcer would continue to play after the match ended.
- Fixed an issue where the end of match music would play over the in-match music.
- Fixed an issue where the bomb respawn timer would play after a match ended.
- Fixed an issue where players would get stuck in a match pending prompt after a custom match.
Custom lobbies and training modes will also be accessible throughout Next Fest.
Download TRIBES 3: Rivals
- Visit the TRIBES 3: Rivals Steam Page, linked here.
- Download the demo, found underneath the image carousel.
- Follow us on Steam for updates, patch notes, and future playtests.
- Wishlist TRIBES 3: Rivals on Steam to be the first to know when we release to Early Access and support the community.
LOADOUTS
- Weapons
- Standardized weapon draw times.
- Increased knockback on primary weapons.
- Perks
- Light Defense
- Added increased self-knockback.
- Removed energy gain.
GAMEPLAY
- Cosmetics and Progression
- Added an event progression track for Steam Next Fest!
- Honor Ball renamed to Arena!
- Arena added back into custom lobbies.
- CTF
- 12v12
- Extended the end of match time to allow for more time to vote for the next map.
- Added an AFK kick timer.
- After a match, teams and players will be randomized. Parties will still stay together.
- Training
- Shooting Range
- Reduced load in times to get into the Shooting Range.
- Practice Arena
- Added a 1v1 Arena match against an AI opponent.
- General
- Players can now go into Time Trials or Shooting Range while they are queued for a match.
- Added in a toggle setting to set all ally nameplates to be visible at all times.
- Fixed areas in some maps where players could heal and reload outside of the spawn rooms.
- Fixed areas in some maps where players could get stuck in the travel conduits.
FIXES
- Fixed an issue where players were getting stuck in Conduits.
- Fixed an issue where players would crash after selecting their skill level.
- Fixed an issue where the ammo regen perk on Heavy Defense was not working.
- Fixed an issue where the Recall SFX would keep playing if the recalling player was killed.
- Fixed an issue where the announcer would continue to play after the match ended.
- Fixed an issue where the end of match music would play over the in-match music.
- Fixed an issue where the bomb respawn timer would play after a match ended.
- Fixed an issue where players would get stuck in a match pending prompt after a custom match.