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"Never interrupt your enemy when he is making a mistake."
- Napoleon Bonaparte
Solstice
Early Access Patch Notes
Loadout
  - Updated name displays of Loadouts to show Perk name and class.
  - Loadouts
     Loadout ordering has been standardized between the classes, with different weapons selected by default
  - Weapons
    - All Chaingun falloff now begins and ends 20 meters further
    - Light Spinfusor and Spinfusor projectile sizes have been standardized with the Heavy Spinfusor

GAMEPLAY
  - Achievements
    - Added new achievements and updated all temp art.
    - Some achievements now grant a weapon or suit crate.
  - Custom Matches
    - Updated the bot fill in Custom Matches to be controlled by a mutator.
  - General
    - Modified default values for settings.
      - Volume
      - FOV
    - Added a setting to clamp the flag icons to the side of the screen. This is enabled by default.
    - Player minimap icons will now be clamped to the edge of the minimap when they reach the edge of the minimap play area.
    - Recall delay timer extended to 1 second.
  - Movement
    - Fixed an issue where players could get snagged on small edges on walls and ceilings.
    - JumpZ is now properly scaled with the higher gravity
    - Flag Drag has been reduced for all classes

MAPS
  - Fixed flag stand collisions on Torment and DX.
  - Zoomed in mini-map with clamping for DX, Hollow, Torment, and Raindance, to give better details around where most of the action is.
  - Changed map boundary art in DX, Hollow, Torment, and Raindance to be more subtle. Made adjustments to landscape along the boundary as well.
  - Fixed (removed) legacy stallz still present in Tutorial, Shooting Range, and Time Trials.

FIXES
  - Fixed various issues with the End of Match summary when ranking up and down.
  - Fixed an issue where selecting the Scoreboard tab at the End of Match summary screen would not visually deselect the summary tab.
  - Fixed an issue where character name plates would not be visible in the “Waiting for Players” phase.
  - Fixed an issue where Sentinel (Light Defense) perk would not be active upon respawning when the enemy has the flag.
  - Fixed an issue where players could get stuck in Phase Shift.
  - Fixed an issue where players would not get the correct kill notification.
  - Fixed an issue where players would not get a Blue Plate Special when killing a player while they had a Shield Pack active.
  - Fixed an issue where players would get caught on small ledges, walls, and ceilings.
  - Fixed an issue where the Ground Targeter would still show if the player was in Stealth or dead.
  - Fixed an issue where the flag would show the incorrect state for players that would backfill into matches.
  - Fixed an issue where neutral Outpost Turrets were showing as enemy Turrets on the map.
  - Fixed an issue where the flag carrier icons would not show on the minimap when the player respawned.
  - Fixed an issue where the minimap player icons would be slightly offset from the player’s actual location.
  - Fixed an issue where friendly flag’s minimap icon would be enemy colored.
  - Fixed an issue where a player’s name was not highlighted on the scoreboard.
  - Fixed an issue where Health Nuggets would not heal the player back to full HP when it should.
  - Fixed an issue where base turrets would not alert players when they had been targeted.
  - Fixed an issue where the Turret pack could be knocked back when fully deployed.
  - Fixed an issue where the Thumper’s projectile SFX would persist for a short time after it exploded.
  - Fixed an issue where the player HUD would be seen in the loading screen when entering Shooting Range, Time Trials and the Tutorial.
  - Fixed an issue where the map was incorrectly rotated in the Shooting Range.
  - Fixed an issue where the Hat Trick achievement was incorrectly displayed in the Achievement tab.
  - Fixed an issue where the Frag Artist achievement was not tracking correctly.
#42 - Posted on On
Less flag drag? Woo! Now just remove it entirely :(
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