Loadouts
- Light
- Both Pathfinder and Sentinel loadouts have access to the Explosive Nitron
- Chaff grenade added to the Pathfinder
- “Striker” loadout added to 4v4 game modes
- Does not suffer from drag effects while carrying a bomb or flag
- Medium
- Plasma Gun added to the primary weapon slot
- “Interceptor” loadout added to 4v4 game modes
- Does an additional 15% damage to players carrying a bomb or flag
- Heavy
- Plasma
- Light
- Both Pathfinder and Sentinel loadouts have access to the Explosive Nitron
- Chaff grenade added to the Pathfinder
- “Striker” loadout added to 4v4 game modes
- Does not suffer from drag effects while carrying a bomb or flag
- Medium
- Plasma Gun added to the primary weapon slot
- “Interceptor” loadout added to 4v4 game modes
- Does an additional 15% damage to players carrying a bomb or flag
- Heavy
- Plasma
Hey all! We've seen your accomplishments in the Wilderzone and wanted to give something special to the most dedicated players! I wanted to let you know that the first 10 players to obtain the following achievements will be able to work with @The Drizzle to get something special in game.
What is the prize you may ask? That's to be revealed later
What is the prize you may ask? That's to be revealed later
Base Destroyer V - Destroy 10k Base Assets
Base Guardian V - Earn 10k Base Repair Accolades
Flag Capper V - Capture 1k Flags
Flag Killer V - Earn 10k Flag Killer Accolades
Gadget Master V - Get 500 Belt Item Kills
Obliteration V - Get 10k Player Kills
Killing Spree V - Earn
By Lumberjack on
The quality of life patch is out. If anyone needs a reminder, check out our previous article or https://store.steampowered.com/news/app/2687970/view/4134940230102686849!
DLC
- Weapon skin and suit skin rewards will now be granted for each of your first 10 wins of the day, per pass!
- The max amount of earnable skins per pass is still 365, and passes still end one year after purchase. For more info, please see our early access update notes
GAMEPLAY
- Deathmatch Arena
- TDM is now available in the main Play screen as a 4x4 match on small arena maps.
- First team to take 50 lives from the enemy wins. Holding the flag grants your team double points.
- Ranked
- Max party size is now 2.
- Disconnected players
- Weapon skin and suit skin rewards will now be granted for each of your first 10 wins of the day, per pass!
- The max amount of earnable skins per pass is still 365, and passes still end one year after purchase. For more info, please see our early access update notes
GAMEPLAY
- Deathmatch Arena
- TDM is now available in the main Play screen as a 4x4 match on small arena maps.
- First team to take 50 lives from the enemy wins. Holding the flag grants your team double points.
- Ranked
- Max party size is now 2.
- Disconnected players
Hi everyone,
Thanks for your feedback as part of early access, keep it coming! It’s been super helpful, and we’re going to make a few changes that have been suggested by the community ASAP to keep improving the TRIBES 3 experience.
We’re adding an extra patch (0.2.X) to our schedule, which we’re looking to get out tentatively around March 22nd (exact timing may vary). We wanted to share these changes with you beforehand, so you know roughly what to expect!
Summary of changes for next patch:
Thanks for your feedback as part of early access, keep it coming! It’s been super helpful, and we’re going to make a few changes that have been suggested by the community ASAP to keep improving the TRIBES 3 experience.
We’re adding an extra patch (0.2.X) to our schedule, which we’re looking to get out tentatively around March 22nd (exact timing may vary). We wanted to share these changes with you beforehand, so you know roughly what to expect!
Summary of changes for next patch:
- Weapon skin and suit skin rewards will be awarded to you for each of your first 10 wins of the day, instead of being limited to just your first win of the day (eff
Loadout
- Updated name displays of Loadouts to show Perk name and class.
- Loadouts
Loadout ordering has been standardized between the classes, with different weapons selected by default
- Weapons
- All Chaingun falloff now begins and ends 20 meters further
- Light Spinfusor and Spinfusor projectile sizes have been standardized with the Heavy Spinfusor
GAMEPLAY
- Achievements
- Added new achievements and updated all temp art.
- Some achievements now grant a weapon or suit crate.
- Custom Matches
&
- Updated name displays of Loadouts to show Perk name and class.
- Loadouts
Loadout ordering has been standardized between the classes, with different weapons selected by default
- Weapons
- All Chaingun falloff now begins and ends 20 meters further
- Light Spinfusor and Spinfusor projectile sizes have been standardized with the Heavy Spinfusor
GAMEPLAY
- Achievements
- Added new achievements and updated all temp art.
- Some achievements now grant a weapon or suit crate.
- Custom Matches
&
Some more important information from Prophecy about EA!
A roadmap! New maps, weapons and updates coming our way!
Check out the Purchasing guide that outlines the 3 DLC packs:
A roadmap! New maps, weapons and updates coming our way!
Check out the Purchasing guide that outlines the 3 DLC packs:
- Diamond Sword Suit Skins (DS skins + a year of suit skins) for $40
- Blood Eagle Weapon Skins (BE skins + a year of weapon skins) for $40
- Cosmetic pack (both of the above) for $
That's right everyone after four months of playtests, Prophecy are moving TRIBES 3: Rivals into Early Access!
It is expected to be available for download on 2024/03/12 at 16:00 eastern or the next morning if you are down under.
TRIBES 3: Rivals has come along way since the early playtests and with the dedicated development team and recent changes there is high hopes that it comes to full realisation. If your a seasoned veteran or completely fresh to the Tribes franchise go grab it now on stream!
Available on Steam
The early access on steam shows two available D
Playtest will run from the evening of 3/7 (EST) until the evening of 3/8 (EST)
Active testing will be CTF 16v16 and CTF 7v7 Ranked
Time Trials, Shooting Range, Tutorial, and Custom Lobbies will remain active.
As we are working through the last couple features we plan on having for EA, some things in this playtest may be in an unfinished state and have some temporary functionality and/or assets!
Loadout
- Increased player gravity by 1.6%. Adjust player jetpack thrust to match.
- Reduced player throw power by 10%.
- Increased pickup range of Health Nuggets and Flags by 5%.
- Perks
- Sentinel
&
Active testing will be CTF 16v16 and CTF 7v7 Ranked
Time Trials, Shooting Range, Tutorial, and Custom Lobbies will remain active.
As we are working through the last couple features we plan on having for EA, some things in this playtest may be in an unfinished state and have some temporary functionality and/or assets!
Loadout
- Increased player gravity by 1.6%. Adjust player jetpack thrust to match.
- Reduced player throw power by 10%.
- Increased pickup range of Health Nuggets and Flags by 5%.
- Perks
- Sentinel
&
By Solstice on
The Playtest is now live! It will remain live until Friday Evening (EST) with a chance of being extended! Please make sure to update the "TRIBES 3: Rivals Playtest" client if you were included in a previous playtest.
If you just gained access or gain access at any point during this test through the Steam page, look for that same client name in your library to install!
Here are the patch notes - https://store.steampowered.com/news/app/2687970/view/4141694364914002702
IMPORTANT NOTE: We'll have banners/icons/titles in this playtest but you will NOT keep them when the game goes into Early Acce
If you just gained access or gain access at any point during this test through the Steam page, look for that same client name in your library to install!
Here are the patch notes - https://store.steampowered.com/news/app/2687970/view/4141694364914002702
IMPORTANT NOTE: We'll have banners/icons/titles in this playtest but you will NOT keep them when the game goes into Early Acce
As a heads up, we'll be opening playtesting again tomorrow tentatively. As we're getting closer to our Early Access release (March 12th), I want remind you that this will be our last playtest. As we are working through the last couple features we plan on having for EA, some things in this playtest may be in an unfinished state and have some temporary functionality and/or assets!
We'll keep you guys updated but you can look forward to our usual time tomorrow evening (EST)!
We'll keep you guys updated but you can look forward to our usual time tomorrow evening (EST)!
This Thursday at 5:30pm PST (8:30pm EST), r/Tribes will be hosting an AMA with several original Tribes and Legions developers to discuss the origin story of Tribes, and the lineage through Legions, Midair, etc. And maybe something new.
Who will be active in the AMA and a quick refresher of who they are:
Who will be active in the AMA and a quick refresher of who they are:
- Mark "Got Milk?" Frohnmayer, Lead Software Engineer for Tribes 1 and Tribes 2
- Scott "CornBoy!" Youngblood, Lead Designer for Tribes 1, also involved with Tribes 2
- Shawn "Cuchulain" Sharp, Conceptual Art Design for Tribes 1, also involved with Tribes 2
- Thomas "MungeParty" Buscaglia - Lead Designer and Creative Direc